Friday 14 February 2020

DESTRUCTIVE TESTING


Destructive testing
In destructive testing (or destructive physical analysisDPA) tests are carried out to the specimen's failure, in order to understand a specimen's performance or material behavior under different loads. These tests are generally much easier to carry out, yield more information, and are easier to interpret than nondestructive testing. Destructive testing is most suitable, and economic, for objects which will be mass-produced, as the cost of destroying a small number of specimens is negligible. It is usually not economical to do destructive testing where only one or very few items are to be produced (for example, in the case of a building). Analyzing and documenting the destructive failure mode is often accomplished using a high-speed camera recording continuously (movie-loop) until the failure is detected. Detecting the failure can be accomplished using a sound detector or stress gauge which produces a signal to trigger the high-speed camera. These high-speed cameras have advanced recording modes to capture almost any type of destructive failure. After the failure the high-speed camera will stop recording. The captured images can be played back in slow motion showing precisely what happens before, during and after the destructive event, image by image.
Contents
  • 1Methods and techniques
    • 1.1Testing of large structures
    • 1.2Software testing
  • 2Automotive testing
  • 3Aircraft testing
  • 4See also

Methods and techniques
Testing of large structures
Snapshot from shake-table video of a 6-story non-ductile concrete building
Building structures or large nonbuilding structures (such as dams and bridges) are rarely subjected to destructive testing due to the prohibitive cost of constructing a building, or a scale model of a building, just to destroy it.
Earthquake engineering requires a good understanding of how structures will perform at earthquakes. Destructive tests are more frequently carried out for structures which are to be constructed in earthquake zones. Such tests are sometimes referred to as crash tests, and they are carried out to verify the designed seismic performance of a new building, or the actual performance of an existing building. The tests are, mostly, carried out on a platform called a shake-table which is designed to shake in the same manner as an earthquake. Results of those tests often include the corresponding shake-table videos.
Testing of structures in earthquakes is increasingly done by modelling the structure using specialist finite element software.
Software testing
Destructive software testing is a type of software testing which attempts to cause a piece of software to fail in an uncontrolled manner, in order to test its robustness and to help establish range limits, within which the SW will operate in a stable and reliable manner.
Automotive testing

Oblique frontal crash test of a Dodge Dart.
Automobiles are subject to crash testing by both automobile manufactures and a variety of agencies.
Aircraft testing
Further information: Aviation safety

NASA air safety experiment Controlled Impact Demonstration. The airplane is a Boeing 720 testing a form of jet fuel, known as "antimisting kerosene", which formed a difficult-to-ignite gel when agitated violently, as in a crash.
There has also been extensive destructive testing of passenger and military aircraft, conducted by aircraft manufacturers and organizations like NASA. The 2012 Boeing 727 crash experiment was conducted and filmed by the Discovery channel.
See also
  • Crash test
  • Hardness tests
  • Median lethal dose
  • Metallographic test
  • Nondestructive testing
  • Reproducibility
  • Show and Display
  • Stress tests
  • Testability

Wednesday 12 February 2020

TOP 5 BEST NEW FEATURES IN REVIT 2020.2

TOP 5 BEST NEW FEATURES IN  REVIT 2020.2

                                 
1- MARKER FOR INTERNAL ORIGIN
                         

The most popular blog post on this website is about Revit’s strange coordinate system. In the guide, we described an origin point called the “Super Secret Invisible Internal Origin”. Well, the internal origin is not secret and not invisible anymore. A colored 3D arrow marker can now be made visible in all views.
                                 

Activate the visibility of the Internal Origin under the Site category in the Visiblity/Graphics menu.
                            

The marker is not only visible in plan views, but also in elevations, sections and even 3D views. The blue arrow represent the height (z-axis), the red

arrow represents left-right (x-axis) and the green arrow represents bottom-up (y-axis).
             

Don’t forget: the internal origin cannot be moved. When you start a project, make sure you model in relation to this marker. Usually, it should be located at the intersection of important grids.
2- FLY MODE IN PERSPECTIVE VIEWS
Revit control interface inside perspective views has always been horrible. If you want to explore a model, your best option is to export to Enscape or Lumion. Using WASD keys to move like in a first-person shooter game is much more intuitive than using Revit’s awful navigation wheel.
Maybe Autodesk are reading this blog? I complained about the terrible 3D control in the in the 2019.1 update review. With 2020.2, they are now introducing the Fly mode. This can be activated inside a perspective view. Click on the small paper plane icon in the Navigation Bar.
   

Activating this feature will create an experience similar to Enscape and Lumion. You can use WASD keys to move. Q and E keys can be used to move up and down. Use Shift + Mouse Wheel to adjust the spot while moving through the view. The control are good, but it would be nice to have the option to toggle between Walk and Fly like you can in Enscape. In the image below, you can see how the tool is used to move and pan around the project.

3- PATH OF TRAVEL ADD AND EDIT WAYPOINTS
Path of travel was one of the most interesting new feature in Revit 2020. There was a few improvements in the last 2020.1 update. The calculations are automatically done by avoiding objects in the model.
You now have the ability to manually add intermediate points on the travel path. When the Path of Travel line is selected, the Add Waypoint and Delete Waypoint tools will appear in the contextual tab.
                                                       

Select the Add Waypoint tool and click on the path of travel. Drag the point to adjust. The path of travel will automatically adjust.
                                 

If you change your mind, you can remove the point. Select Delete Waypoint and click on the point.
                       

4- FREEZE HEADER IN SCHEDULE
If you have long schedules in which you have to scroll down a lot, the headers won’t be visible. In the new update, you can click on Freeze
 


Header in the contextual tab. The headers will be displayed on the schedule even if you are scrolled down all the way to the bottom.
                               


5- HIGHLIGHT ACTIVE ROW IN SCHEDULE
A small but appreciated change: the selected row will now be highlighted in a light blue color.
                                      

OTHER CHANGES:
·         Dynamo 2.3 has been released.
·         New Dynamo nodes for steel connections.
·         Edit circuits and panels in panel schedule.
·         Full path for BIM 360 links.